![]() The one big improvement is the fact that you’re able to use both hands on the Meta Quest 2, meaning it’s easier to interact with the world and players are given a lot more freedom with their actions. The controls are intuitive when using the Touch controllers, the gameplay is smooth and has no technical hiccups, whilst the loading times are non-intrusive and don’t keep you out of the action for too long. ![]() When it comes to the gameplay, Moss: Book II feels great to play on the Meta Quest 2 – it gets all of the basics right and even makes some improvements over the PlayStation VR version. Want a more detailed review? You can check out my PlayStation VR review through this link. With that in mind, it’s worth noting that this review won’t cover the ins-and-outs of Moss: Book II’s gameplay, but will instead focus on how it feels to play on the Meta Quest 2. I decided to check it out and see how it played on the platform and how it compares to the PlayStation VR version. Naturally then, I was excited to see the game make its way to the platform, with Moss: Book II now available on the Meta Quest 2. ![]() However, I find myself preferring to play my Meta Quest 2 over my PlayStation VR these days, not only because it’s portable but also because I prefer the tracking functionality and controllers. I’ll admit, I thought it was just going to be more of the same early on (which wouldn’t necessarily be a bad thing), but it didn’t take long for the wealth of new ideas to take shape and help the game offer a more varied and entertaining adventure than before.” “Moss: Book II improves upon its predecessor in every way with its more expansive world, more varied combat and puzzle mechanics, and longer playtime that helps flesh the adventure out. I played Moss: Book II when it launched on PlayStation VR earlier this year and was a BIG fan, stating that:
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